
Initial support for eGPUs (External graphics) Based on Unity 5.6.1p1, with additional Metal performance optimizations for VR APFS compatibility hot fix for High Sierra No changes related to eGPU support, but please make sure you're running latest SteamVR and macOS betas Fixed a Metal assert related to GrabIntoRenderTexture On Windows Editor again and also use it to export Mac player build Fixed OpenVR binary compatibility issue on Windows, you can now use OpenVR Based on 5.6.2p2 patch release, see for full release notes When exporting the player build, export as 64bit only app using Metal graphics, OpenGL is not supported for OpenVR Standalone player settings and for Virtual Reality SDKs, added "OpenVR" to your list.


Please make sure you've enabled "Metal Editor Support (Experimental)" from your To get started with VR on macOS preview build, download the installer from
